I've read the following analysis from ARCchart with great interest. I'm already familiar with the idea of writing applications for mobile browsers and that it can be considered as a real alternative for mobile software development. WidSets and Widgets are all around us, not to mention Flash Lite, Silverlight, two cross-platform solutions used for delivering (multimedia) content to more and more people.
The main point of ARCchart's article was to point out that the whole problem of fragmented mobile development could be solved by developing to a single run-time environment: the browser. The browser, which is today's most widely used applications on desktop and mobile computing devices alike.
What is this fragmentation thing, one could ask? Well, let's have a quick look at various mobile platforms, development environments:
- It's a known fact that Symbian/C++ opens the door to the wide variety of native features of S60 and UIQ devices, however, it still has a steep learning curve and its programming environment is not too developer-friendly, either, compared to e.g. Java. The vast majority of smartphones are running on Symbian operating system (whether iPhone-fans admit it or not), however, development is often more (cost-)efficient for other platforms. Portability is a serious issue in Symbian.
- Windows Mobile devices are very popular in North-America, especially among business users. However, its popularity is way behind Symbian phones' anywhere else in the world and don't forget the fact that there are much more consumers than prosumers. On this platform, you can write native applications in Win32/MFC/.Net, however, these applications are rarely portable across other platforms.
- Java? Hell, it's the king of fragmentation in terms of supported (or rather unsupported) features, so-called JSRs. Even though it was supposed to bring the Paradise to mobile software developers, it's still suffering from severe problems.
- What else? Linux? Show me some popular Linux-powered phones first and how people are making cross-platform, backward compatible programs for them.
- iPhone? Mac OS X with its Objective C just increases variation. Even though C++ can also be used for programming and there are, for example, attempts to port JME programs to Obj-C, as I said: it just increases variation, which is the nightmare of programers.
- Android? Although the whole system is based on mobile Linux, the primary development language will be Java. But which Java? Google's own. And although it's said to be a solid foundation for Google OHA members, it's still only a recommendation for them to choose whether various features will be supported in their devices or not. You can imagine how it affects fragmentation in the Java world - it will just make it even more complex.
In my opinion, web-based technologies will open up new alternatives (they've already done so, actually) for mobile software: not necessarily too complex ones, but at least enjoyable. And this is exactly what most people are looking for: they'd like to enjoy using these programs. These new kind of programs that complete the whole picture, add to it, but will NOT replace yet older but still powerful technologies.
Can hardly wait for your comments,