Showing posts with label Touch UI. Show all posts
Showing posts with label Touch UI. Show all posts

Wednesday, January 14, 2009

Thoughts on Palm Pre

Of course, I've seen Palm's keynote from CES 2009. I've also read quite a few blogs, comments on the topic and now would like to share my impressions about it.


First of all, I liked the device! It looks great, the addition of a QWERTY-keyboard makes it even more complete. The UI looks intuitive, I pretty much liked the introduced card system, where you could switch between running applications. In general it's a fancy device with a high WOW-factor.

Then, what else? Well, my first impression was that it's a copy device, an iClone. It's just a better iPhone, not as if it was not a remarkable thing alone. Nevertheless, I have a few questions on copying a bestselling device in general:
  • Is that allowed to sell a very similar device with some enhancements? I'm pretty sure that Apple patented a lot of things and I'm surprised to see the same multi-touch functionality to be present in Palm Pre, for example.
  • Is that nice? Does it make good to Palm's reputation that everyone knows that "iPhone was the first"? I'm pretty sure, though, that Palm will not feel sorry if it's profitable and legally okay.
  • Will this strategy work at all? As Michael Mace greatly puts it: "... Pre is a better e-mail device than the iPhone and a better consumer device than a Blackberry ... [but] it's probably a worse entertainment device than the iPhone (because it doesn't have iTunes) and probably a worse e-mail device than RIM (because it doesn't have RIM's server infrastructure)." The thing is that we don't know too much other than a technical specification. How much will it cost? What services will be available for the user? In general, why users will want to buy Pre instead of other competing products? And lots of other questions, partly covered below.
I wonder how it will work out that Palm is fighting against such competitors who have existing products in their portfolio. Pre is said to be available in H1/2009 in Sprint's network, but no news about pricing policy, international availability, etc. yet. If Palm will be able to ship this product with such a great technical parameters, their top-priority will (have to) be to build an ecosystem around it. That most importantly means services that 1: give Palm post-sales revenue and 2: tempt users to choose rather Palm's device than any other competitor's. In addition to that, developers must be inspired to make great applications that boost 3rd-party business, too.

In fact, development on Palm is a big question mark to me. You know, I've never been into Palm development, but what I've read from others on this topic was that 1: WebOS is a completely new software architecture, 2: with no backward compatibility. In other words, old applications will not run on the new device. I mean, it's not only that you have to make some tweaking on your existing software and then it will run in the new environment (think of the introduction of Platform Security in Symbian and what that meant to old software), but you have to completely re-write it and even then it's not guaranteed that it will work. Why? Because the keyword for the new SDK is that it's about web-development. Palm toed the line by supporting WebKit (their browser is based on it) and it's great that there's a common platform available on most smartphones by now. Well, Microsoft still resists and I bet that they will always do. In general that means that the boundary between mobile- and full web becomes more and more blurred, but that alone doesn't give you the promise of "Mobile development Paradise". Why? Because you simply can't solve everything with the HTML/CSS/JavaScript trinity. How will you develop your own VoIP, image processing, gaming, etc. application with this technology stack, for example? It's simply not the right tool for a lot of things in software development as in fact no one technology stack can be. But if you limit yourself to one then you eventually shrink your software market. I'm not saying that it will be the only way for development in the future, however, at least it was the message that I got from the keynote.

Finally, two features that captured my attention for different reasons:
  • Multi-tasking, i.e. being able to run more than one application in parallel. Everybody is keen on that and points out that how great it is compared to the iPhone. And then what? I think it's not an innovation at all - I would say that what's the innovation in the 21st century of NOT being able to do that. Damn, Apple was better again in doing that. :)
  • Card-system. Everyone who's seen the keynote or any preview can tell that it's about accessing simultaneously running applications: different apps are shown in a list as playing cards and can be manipulated in a very intuitive way. No doubt, it's a great idea and I'd be happy to use it on other phones, too.
Comments are welcome,

Tote

Update: this post has been included in Carnival of the Mobilists 157. Check it out for other interesting articles about mobile topics!

Friday, January 2, 2009

Predictions for 2009

I'm only a little bit more experienced in predicting future trends than I was last year, still I'd like to continue what I started a year ago. Who knows, maybe I'll be at least as right as I was last year?


Let's start with reviewing what I wrote previously and what really happened in 2008:
  • I commented on ad-driven content and how much e.g. Google depends on operators in allowing their users to use the Internet at a fair price on their mobile. Well, it was only a concern that I raised, but Google's (and Apple's) move was brilliant: they showed that it is not impossible to change the rules. What I really mean is that both companies have their phones offered by network operators with a flat-rate data tariff (it's according to the agreement between the handset vendors and operators), which is really the way for free Internet usage.
  • As to NFC, I disagreed with the statement of one of my fellow champions, Paul Coulton, that 2008 would be the year for the rise of this technology. I now think that I was right in this question: this technology had so many challenges (let it be technical or political between banks and operators, for example) that 2008 would have been too early for the rise.
  • Touch - I have only seen the hype around Apple's new phone at the time of writing my previous prediction, but even the early signs were enough to predict that other manufacturers will try to copy Apple's success. I was right in this, but of course, having only this new feature is not enough for success, though obviously is a mandatory component in the recipe of success.
  • As for Java and that it would be becoming more popular again on mobile platforms, to be honest I can't see any measurable change today. Okay, Android development environment requires mostly this knowledge (not to mention Brew), however, this platform is yet too young to have significant influence on Java's success.
  • Awakening of North-America to smartphones: it DID happen. People on that continent has finally realized that there are other features that a mobile phone can offer, there are other services that they can use with their favourite gadget, and in general there is much more that they can do with their cell phone that they could ever imagine. And since North-America is in a very strong position when it comes to technology, the awakening of people living there will surely give a boost to innovation and further spread of smartphones.
  • Finally, I wrote that manufacturers who really think in big will not only sell phones, but also provide Internet services to users. This has also become true, although this will be a never-ending process currently with two-kinds of players: one that has already proven on service-front (e.g. Apple, Google) and the other which is already a recognized brand in mobile (e.g. Nokia).
What will happen in 2009?
  • Most importantly: the trend will continue for smartphones to become a commodity. Despite the financial crisis more and more people buy smartphones as they become more affordable (mostly due to binding contracts, though prices get lower, too) and once users get used to advanced features they'll be reluctant to give up using them.
  • As to advanced smartphones with binding contracts, the two newcomers, Apple and Google, managed to achieve that their devices are sold in a contract with flat-rate data tariff. The obvious effect of this is that users will use the internet much more and will be online for much longer.
  • More services will become available, their integration is a key factor for handset vendors (Nokia: Life Tools, Comes With Music, Mobile e-mail and mail on Ovi, etc.; iTunes & MobileMe for Apple; Zune for Microsoft; GMail, Calendar, Docs, etc. for Android-powered phones, etc.). Thanks to these services network operators will be in a worse position to fight for users who not only purchase phones and pay monthly subscription-fee, but also willing to pay for additional services.
  • Touch still rules with such innovative ideas as gloves, multiple devices to share their resources, etc. Even more, touch display will not remain a smartphone-only feature, but other devices in the lower-segments will also be equipped with it (e.g. Nokia's first feature phone on Chinese market: http://www.mobilemonday.net/news/nokia-announces-shows-chinese-touchscreen-phone).
  • 3rd-party apps and app stores: we'll see the introduction of new and re-newed application stores with client integration. Commercial software can be downloaded as well as freeware, revenue share will be more advantageous for developers than it's been so far. The fact that handset vendors are providing their application stores, too, will cause hard times for such independent players as Handango, for example. On the other hand, the obvious advantage of these regular providers will not really disappear: the variety of mobile handsets for which they offer content is much bigger than the coverage of any of the new stores will ever be.
  • NFC - it seems the time has come for this buzzword to become more popular. In last November, GSM Association called for Pay-Buy-Mobile handsets so that NFC technology be built into commercially available mobile handsets from mid-2009.
  • Android phones spread all over the world: we have already heard about the second handset that Kogan, an Australian company will ship this January, but rumours have been told about HTC, Huawei and other companies, too, that there will be other phones based on this platform.
  • Nokia finally to gain more market share in North-America thanks to AT&T for seeing lots of potential in Symbian to become the main smartphone OS in their portfolio
  • Use of mobile phones in new areas: Nokia Life Tools for users at the bottom of the pyramid (mid-range, low-end phones mainly), Nokia Home Control Center for advanced users who wish their smart home to be controlled by their smartphone, etc.
  • Transforming smartphone market shares: Motorola, Palm getting weaker (former betting on Android, latter introducing yet another proprietary system), RIM, Sony Ericsson "to survive" (RIM closed a surprisingly good 3th quarter in 2008; Sony Ericsson is also giving a try to Android), Apple getting strong (iPhone Nano in the queue), Samsung remaining strong (very innovative company challenging Nokia, the leader, all the time), although Nokia's position gets slightly weaker, it still remains the most dominant player (one of the most versatile players in this arena with lots of innovation in different areas of mobile space), Microsoft to struggle (has any one of you heard anything about them lately?).
  • Open-source model to gain ground - license-free handsets, free development environments, high inspiration for developers & tech companies to help each other, etc.
  • LTE - let's return to 4G and LTE next year, okay?
  • WiMAX - don't expect mass adoption of this technology in mobile phones yet (though pioneers have already appeared in 2008)
  • Mobile TV - the future is still foggy: which standard to follow (DVB-H or DVB-T?), will people buy this service at all, etc.
Did I miss something? Sure. Can you correct me in anything I wrote? Anything to add? Please do! Thanks!

Tote

Friday, July 18, 2008

Static vs active application icons

I found an interesting blog about mobile interaction design at Sender 11 (whatever that name means). The point of the article is that in order to make application icons more attractive and provide a better user-experience, the icons should refresh their content from time to time and show "relevant" information to the user instead of being passive and showing only static information.

I like the idea. As one of the comments says with Nokia S60s you can now build interfaces wiht live icons like these in web-run-time and create a whole menu as a widget. Well, I don't know much about widgets, but I can imagine that it would work. For example, the whole Application Shell could make use of Web run-time and show application entry points (i.e. icons) as widgets with their always-changing behavior. Even more, the idea of Active Idle could be replaced by an active Application Shell, too. Some pixels could also be saved from precious screen real-estate (e.g. unread messages) by letting the application icons show information.

What could different applications show to the user? Here's a by far incomplete list out of my mind:

  • Calendar: indication about events nearby
  • Messaging: unread messages (sms, e-mail, etc.)
  • Bluetooth connectivity: enabled vs disabled, transfer in progress
  • WLAN connectivity: enabled vs disabled, number of hotspots nearby
  • Maps: known (i.e. pre-recorded) locations nearby
  • Clock: time
  • Music Player: some information about tune being played (with scrolling, for example)
  • RSS reader: new, unread items
  • etc.
Could you add more?

Tote

Saturday, January 12, 2008

Touch(less) UI + Accelerometer

We all know iPhone. Even though it's not available in Hungary as of yet, I've already had the chance to hold it in my hands and play with it. It's simply great. People say that it's because of the touch UI, but I don't believe that. It's not that simple. Lots of other manufacturers have already made phones with touch support, but for some reason the success of their products is not even comparable with iPhone's. I think it's because of Apple's approach to user interface, more importantly to user experience. They made it as simple as possible and it will be very hard for phone vendors to compete with it.

Motorola announced their ROKR E8 phone at CES 2008. It's a touch-driven phone, needless to say. The coolest feature that I found is that it doesn't have a physical keyboard, but it dynamically shows always the relevant keys based on what feature/program is being used at the moment. I remember of a patent that I have read about over at IntoMobile: Nokia had patented their invention of a dual-screen phone with touch support. My first reaction to seeing the drawing from the patent that the keyboard layout could be displayed on one of the screens and it could be dynamic: sometimes QWERTY, sometimes ITU-T, sometimes something else, something relevant. I'm very happy to see it to come true.

You might have already heard about that Nokia was planning to add tactile feedback support to their future phones, which means a little buzz when user presses one area of the (touch)screen. Very interestingly very similar to what Motorola has just come up with. You know, one of the biggest constraints of using a mobile phone instead of e.g. a laptop is screen size. And the size of the screen has so far been limited 1: by the device size (it must fit into one's pocket), 2: it had to have a keyboard. It seems that the trend for 2008 is that there will be no keyboard on smartphones at all. Ehm, I mean no real, physical keyboard - as opposed to virtual.

Have you heard that Nokia recently submitted another patent application for touchless UI? See Unwired View for more details. The basic idea described in the patent is that there would be sensors arrayed around the perimeter of the device capable of sensing finger movements in 3-D space. The user could use her fingers similarly to a touch phone, but actually without having to touch the screen. That's cool, isn't it? I think the idea is not only great, because user input will not be limited to 2-D anymore, but that I can use my thick, dirty, bandaged, etc. fingers as well (as opposed to "plain" touch UI). I'm a bit sceptic, though, how accurate it can be, whether the software will have AI or the user will have to learn how to move her fingers. We'll see hopefully very soon!

Finally, there is one more thing I'd like to mention here. It's the built-in accelerometer. I'm pretty sure that most readers have already heard of that the newest Nokia smartphones have built-in accelerometer. It's sort of a motion sensor that actually hasn't got so much publicity so far. I was always wondering why Nokia has not announced, advertised, etc. this piece of gadget. I mean at all. I can't remember if I have ever read any articles, blogs, etc. from Nokia about that they have put this extra hardware in their phone. You know, an accelerometer in a mobile phone is unusal. Not only to me, but to other people as well.

Why did Nokia not advertise this? If it's expensive, it doesn't make any sense not to advertise it. If it's cheap (I bet it is), then it doesn't have to be advertised, but then why add it to the phone at all? Just to see what the (developer) community thinks about it? What kind of applications can they make out of it? Although it's a good idea, I don't think it's a valid business reason. And you know, it was also unusual that Nokia published an API for developers to use this feature - but it was an R&D API! Knowing Nokia and using their SDKs for ages, I would say it's, again, very unusual. It's like "Let's publish this API so that we can see what others can find out with it, but doing it so that we don't have to announce it".

I wouldn't be suprised if the accelerometer eventually had something to do with the touchless UI. I have the feeling, since I'm a programmer, that even with the array of transducers (see the patent) it's not trivial to figure out what the user has done with her fingers. For example, it might be very important to know in what angle the user's hand is to the device ... and this is the point where the accelerometer comes in handy. It helps to know how the user's one hand holds the phone while making gestures with the other. And this altogether is the new thing.

Can't wait to read your comments,

Tote